Super mario kart 64 fonts code#
The American version has code to detect a PAL TV and change its output accordingly, which is odd given there is a separate European version for PAL regions.The interaction radius has also been made a bit more lenient. The text was not changed to compensate for this and still mentions only the B button. Overseas and in Europe, either the A button or the B button can be used. To talk to NPCs or read signs, the player has to press the B button in the original Japanese version.The other gameplay demos are still present. The gameplay demo of Mario battling Bowser is missing in the Japanese version.In Peach's letter to Mario, the English version adds a personal greeting to the beginning and a "Peach" signature in pink ink to the end.The V and Z alphabet tiles were re-added in the European version of Super Mario 64.However the Ü isn't used anywhere in the game. In the European version, the "German Umlauts" (Ä, Ö and Ü) were added.It appears as a garbled mess in the US version, and as a silver-blue Ü in the European version. The unused "key" HUD icon was removed from the international versions.The iQue version uses two pages to display score info due to the larger Chinese characters, thus you change between them with L and R, making this the only version of Super Mario 64 to give a function to the L button.In the US/EU version, a Mario's head icon replaces the word "Mario" (マリオ) on the left of letter of which save file high scores belong to.Because of this, the European version has the "Sound" button changed to "Options". In the European version, the options menu has three different languages, but the American and Japanese versions don't have a language selection, with the options menu containing only sound options and the language being locked into English or Japanese, respectively.
Speaking of background change above, this one from the "Game Over" screen was also changed in the iQue version.The background was changed in the iQue version, just to let you know what version you're playing. The Shindou version has a unique graphic on the bottom right of the screen, used to indicate that a Rumble Pak can be used. The intro screen says PRESS START in the US and Japanese versions, but just START in the European version.The copyright info was also updated to reflect the European and Shindou releases, and iQue, in addition, that iQue has an extra copyright year (2003, the year that the iQue was released).The "TM" texture has 3 different colors and a different font in Europe, Shindou and iQue (JP/US white, PAL orange, Shindou/iQue blue).The SUPER MARIO 64 logo was squashed a bit in the European version and it was completely changed in iQue.General Differences Title Screen Japan/North America